Prague, Czech Republic

Computer Science - Visual computing and computer games

Language: English Studies in English
Subject area: computer science
University website: www.cuni.cz
Years of study: 4
Computer
A computer is a device that can be instructed to carry out sequences of arithmetic or logical operations automatically via computer programming. Modern computers have the ability to follow generalized sets of operations, called programs. These programs enable computers to perform an extremely wide range of tasks.
Computer Science
Computer science is the study of the theory, experimentation, and engineering that form the basis for the design and use of computers. It is the scientific and practical approach to computation and its applications and the systematic study of the feasibility, structure, expression, and mechanization of the methodical procedures (or algorithms) that underlie the acquisition, representation, processing, storage, communication of, and access to, information. An alternate, more succinct definition of computer science is the study of automating algorithmic processes that scale. A computer scientist specializes in the theory of computation and the design of computational systems. See glossary of computer science.
Computing
Computing is any goal-oriented activity requiring, benefiting from, or creating computers. Computing includes designing, developing and building hardware and software systems; designing a mathematical sequence of steps known as an algorithm; processing, structuring, and managing various kinds of information; doing scientific research on and with computers; making computer systems behave intelligently; and creating and using communications and entertainment media. The field of computing includes computer engineering, software engineering, computer science, information systems, and information technology.
Science
Science (from Latin scientia, meaning "knowledge") is a systematic enterprise that builds and organizes knowledge in the form of testable explanations and predictions about the universe.
Visual Computing
Visual computing is a generic term for all computer science disciplines handling with images and 3D models, i.e. computer graphics, image processing, visualization, computer vision, virtual and augmented reality, video processing, but also includes aspects of pattern recognition, human computer interaction, machine learning and digital libraries. The core challenges are the acquisition, processing, analysis and rendering of visual information (mainly images and video). Application areas include industrial quality control, medical image processing and visualization, surveying, robotics, multimedia systems, virtual heritage, special effects in movies and television, and computer games.
Computer Science
Indeed, one of my major complaints about the computer field is that whereas Newton could say, "If I have seen a little farther than others, it is because I have stood on the shoulders of giants," I am forced to say, "Today we stand on each other's feet." Perhaps the central problem we face in all of computer science is how we are to get to the situation where we build on top of the work of others rather than redoing so much of it in a trivially different way. Science is supposed to be cumulative, not almost endless duplication of the same kind of things.
Richard Hamming, 1968 Turing Award lecture, Journal of the ACM 16 (1), January 1969, p. 7
Computer Science
Computer science... differs from physics in that it is not actually a science. It does not study natural objects. Neither is it, as you might think, mathematics; although it does use mathematical reasoning pretty extensively. Rather, computer science is like engineering; it is all about getting something to do something, rather than just dealing with abstractions, as in the pre-Smith geology.
Richard Feynman, Feynman Lectures on Computation, 1970
Computer Science
Computer scientists have so far worked on developing powerful programming languages that make it possible to solve the technical problems of computation. Little effort has gone toward devising the languages of interaction.
Donald Norman, The Design of Everyday Things (1988), Ch. 6
Flush toilets use large quantities of water and are expensive to operate and maintain. Therefore, European sanitation engineers are advancing a clean, efficient and environmentally friendly alternative.
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